Create Pool In Flash |
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Zymic Webmaster Forums Web Design & Development Graphic Design Animation (Flash, GIFs, etc) |
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Create Pool In Flash |
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Jul 9 2008, 01:57 PM
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#1
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![]() Super Ninja ![]() ![]() ![]() ![]() Group: Members Posts: 307 Joined: 25-August 07 From: Berlin, NJ Member No.: 19 |
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Jul 9 2008, 02:01 PM
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#2
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![]() Outrageously Uber Ninja ![]() Group: Community Helper Posts: 611 Joined: 23-November 07 Member No.: 3,275 |
Great stuff, bezz
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Jul 9 2008, 03:12 PM
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#3
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Outrageously Uber Ninja ![]() Group: Community Helper Posts: 2,198 Joined: 2-March 08 From: Australia Member No.: 12,578 |
great job
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Jul 9 2008, 03:16 PM
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#4
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![]() Outrageously Uber Ninja ![]() Group: Community Helper Posts: 1,756 Joined: 11-November 07 From: HouseMaybe? Member No.: 2,689 |
Nice Job
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Jul 9 2008, 05:13 PM
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#5
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zIRC Network Admin ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 660 Joined: 10-March 07 From: Swindon, Wilts, UK Member No.: 6 |
Pretty impressive, but I have to say the example missing game logic and there being some rather peculiar collisions (I hit one ball which proceeded to orbit the cue ball as it moved along the table - weird) is a little jarring. Still, it's just meant to show the basic idea behind it, so it can be forgiven.
What I think is the main issue is that this is a 375 line piece of actionscript, and comments are not a good way to describe the thought processes behind something quite that long. I think it could have done with a more "building it up piece by piece" approach, where you might just have two balls and describe how it handles collisions, one ball and how it handles the potting logic. (the other good bit about that approach is that you can then revisit it to introduce things like spin, gradually building up a more and more realistic table) Anyhoo, nice to see you're still going on the tutorials, hope to see some more. |
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Jul 9 2008, 08:00 PM
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#6
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![]() Super Ninja ![]() ![]() ![]() ![]() Group: Members Posts: 307 Joined: 25-August 07 From: Berlin, NJ Member No.: 19 |
What I think is the main issue is that this is a 375 line piece of actionscript, and comments are not a good way to describe the thought processes behind something quite that long. I think it could have done with a more "building it up piece by piece" approach, where you might just have two balls and describe how it handles collisions, one ball and how it handles the potting logic. (the other good bit about that approach is that you can then revisit it to introduce things like spin, gradually building up a more and more realistic table) Great suggestions. I'll definately consider making an update explaining things step by step. You're right that 375 lines is a very long code block for a tutorial. The idea of adding english to the ball makes my head hurt from the math involved. There are some quirks with the collisions, and that is partly due to it taking samples every 20 milliseconds rather than the constant collision test that exists in real life. I also noticed the orbit problem. I came across the circle collision function a week or two ago and I may just write my own replacement that fixes this issue. I'd like to better explain how the circle collision works, since it is definately the hardest to wrap your head around. |
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Dec 8 2008, 01:02 PM
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#7
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Newbie ![]() Group: Members Posts: 1 Joined: 8-December 08 Member No.: 72,130 |
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Oct 10 2009, 11:44 AM
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#8
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Newbie ![]() Group: Members Posts: 5 Joined: 10-October 09 Member No.: 113,361 |
Hi,
Can you explain me by what I am create pool in flash. |
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Oct 19 2009, 02:30 PM
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#9
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Newbie ![]() Group: Members Posts: 3 Joined: 19-October 09 Member No.: 114,503 |
really impressive.great work
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Jul 26 2010, 01:28 PM
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#10
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Newbie ![]() Group: Members Posts: 3 Joined: 10-July 10 Member No.: 148,550 |
This is nice and really enjoyable. i like it.
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May 16 2011, 04:58 PM
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#11
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Newbie ![]() Group: Members Posts: 5 Joined: 16-May 11 Member No.: 190,545 |
The Pool in which you to add the functionality of the Flash, The interesting approach is that you can introduce like spin, gradually building up a more and more realistic table. And the Main is the swing of the system.
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Jun 21 2011, 10:35 AM
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#12
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Newbie ![]() Group: Members Posts: 16 Joined: 9-June 11 Member No.: 193,503 |
You have done extraordinary work on these graphic designing.I really enjoyed.
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Jul 7 2011, 06:48 AM
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#13
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Ninja ![]() ![]() ![]() Group: Members Posts: 104 Joined: 27-June 11 Member No.: 196,019 |
good yaar.
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Apr 19 2012, 12:41 PM
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#14
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Member ![]() ![]() Group: Members Posts: 42 Joined: 29-July 11 Member No.: 200,941 |
Great job bro best of luck.
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May 4 2012, 06:01 AM
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#15
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Newbie ![]() Group: Members Posts: 2 Joined: 4-May 12 Member No.: 240,490 |
Question about pool software i can't find anymore?
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Jun 19 2012, 04:45 AM
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#16
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Newbie ![]() Group: Members Posts: 9 Joined: 19-June 12 Member No.: 246,342 |
ohh it's really nice job... Keep it up buddy
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Jul 9 2012, 06:37 AM
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#17
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Newbie ![]() Group: Members Posts: 9 Joined: 6-July 12 Member No.: 248,231 |
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Jul 9 2012, 12:19 PM
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#18
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Newbie ![]() Group: Members Posts: 9 Joined: 19-June 12 Member No.: 246,342 |
very well done.
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Feb 19 2013, 12:13 PM
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#19
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Newbie ![]() Group: Members Posts: 3 Joined: 19-February 13 Member No.: 274,007 |
Flash Pool needs to keep tabs on access patterns of blocks and evict less frequently accessed blocks. Flash Pool implements this mechanism via a "temperature tracking" map and an eviction scanner. One of the more interesting features of Flash Pool is the pace at which it can dynamically evict blocks
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